Everything that has changed in the Arena, newest first.
Arena now speaks eleven languages: English, German, Russian, French, Spanish, Turkish, Dutch, Polish, Czech, Portuguese and Italian. The launcher, the Arena, the Workshop and the website are all translated. The website answers in your own language too, so a link you share opens in the language of whoever opens it. Arena picks up your Windows language the first time it starts, and you can change it any time in Settings. Your choice now follows you between the launcher and the Arena instead of being quietly reset. A few screens, including tournaments, are still English and will follow later.
Arena and the launcher no longer need administrator rights. Signing in, starting a game and normal everyday use all run as your own Windows account now. The only step that still asks for permission is adding the firewall rules, and that happens once.
If your game folder is not writable, Arena now repairs it for you in a single prompt, instead of failing later with an error that did not explain itself.
The download is much smaller. A 546 MB component that nothing actually used has been removed.
Chat no longer falls behind your typing on busy nights. On a crowded evening the friends list was being rebuilt once for every player who came online, which is what made the cursor lag.
Your display name can now be up to 16 characters, instead of 10.
Match results are recorded more carefully. Where two accounts shared the same in-game name, a game could previously be recorded against the wrong player. Arena now records no result at all rather than the wrong one.
Quickmatch army selection works properly. Picking several armies now selects those armies, and your picks are remembered next time.
Settings no longer asks you to save changes you never made.
Winner claims are limited to one open claim per replay. Filing the same claim again is refused, instead of quietly adding another copy for the moderators to work through.
News posts and tournaments now have readable links you can share, and every link that already exists keeps working. Tournaments have a shareable link at all for the first time.
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When someone quits mid-match, the rest of you could be left stuck with the game locked up and no result recorded. That should now be much rarer. Both players need to have updated for the full benefit, and we are not going to tell you it is gone for good: the root of it sits in the game engine itself and it happens on other services too. If it still happens to you, tell us.
The post-game ladder screen was often showing grey bars with no names and no ELO. It was giving up on the ladder if it took a moment to load, which at the end of a match it usually does. It now waits and fills in properly, and the list no longer starts out of position and slides into place.
We were also drawing our own connection diagnostics over the corner of your game. That is gone. The small line in the bottom left with your connection status stays.
Supporter colours and the heart now show up everywhere they should: your friends list, the online and in-arena lists, friend requests, the blocked list, direct messages and party labels. Before this they only appeared in chat and on the ladder. This one you get without updating.
The short feedback card now has proper red to green faces, the whole face is clickable, and the grey box that used to sit over them is gone.
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Joining an arena is now one clean action. Clicking an arena will not stack up multiple joins any more, the joining screen stays put if you switch arenas, and if you are blocked or suspended you get told straight away instead of waiting for it to time out.
If you ever lost a game because someone dropped out, or you were suspended from an arena, you should have received a message explaining why. Those messages were silently failing to send. They work now.
On your profile, your own status no longer always shows as Offline, and on the website you can filter your replays by wins or losses.
The post-game ladder screen now shows ELO where there used to be three empty bars, and the player count picker for FFA games sits at the top of the setup card so you can actually see it.
In the launcher you can rename a snapshot from its right-click menu, and a snapshot you just made shows up straight away instead of after a reload.
Tournament organisers can now set command point factor, starting resources and whether ring heroes are enabled per tournament.
Now and then the Arena will ask you a short question about how something feels. One question, five faces, and you can skip it or turn it off in settings.
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Leaving a ranked match now gives the win to the other side. If you press LEAVE, that is a forfeit. If your game closes on its own we only count it once the relay confirms your game actually left, so a brief hiccup will not cost you a match. You will get a notification telling you when a match was recorded as a loss.
Leaving a game used to freeze the Arena on a spinner that never finished. Fixed.
Connections should be steadier. There is a new way to route match traffic when a direct connection will not hold, the reconnect can now follow you if your IP changes mid-game, and the game will warn you on screen when an opponent has stopped responding instead of leaving you guessing.
The friends list no longer shows people as offline while they are in a game, and games no longer sit in the live list forever after everyone has gone.
Achievements with levels are now one badge showing the level you reached instead of a row of near-identical squares, and you can choose which level shows next to your name. Faction achievements are earnable in BFME1 again, and every faction and arena now has its own artwork.
The post-game ladder screen shows real player names as it scrolls.
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Achievements are live. There is a new ACHIEVEMENTS tab on your profile with 55 of them to earn, each with its own icon, and hovering any badge now tells you what it is. Your medals have moved from the STATS tab onto this new tab, so that is where to find them from now on.
You can put achievements in your name row. Open Settings and pick auto, manual or off. Auto keeps your best ones on show, manual lets you choose, and supporters get an extra slot.
You now get told when you earn something. Achievements, medals and ladder resets never sent a notification before. Direct messages sent while you were offline were being lost completely, and they now reach you when you come back. The website has a notification centre of its own, plus your badges and your past seasons.
Settings has been reorganised into groups so related things sit together. You can change your password and log out everywhere from inside the Arena now. On the website you can pick your medals, verify YouTube, unlink Discord or Google, and retract or reply to a report.
Party play: the host now rotates between games, observers can actually get into the game, a party search stops when you stop it instead of pulling everyone back in, and an invite accepted after a game works.
You can unpin a replay. The website shows your pinned replay, and your MATCHES list is no longer squeezed by it.
Freeplay rooms have sound again for joins and chat, with separate switches for each.
Quickmatch can widen your search range automatically if you want it to. It is off unless you turn it on.
Ranks ending in 1, 2 or 3 above 20 now read 41st, 152nd and 683rd instead of 41th, 152th and 683th.
The message you see when matchmaking is paused now says what is happening and what to do.
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Quick match:
Stats:
Ladders and medals:
Tournaments:
Replays on the website:
Launcher:
Games that have finished no longer sit on the website as live.
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You can now join a party as a watcher. If your group is bigger than the game size, the extras can watch instead of being left out.
Random teams now remember who you just played with, so you are much less likely to get the same team mate twice in a row. It can still happen, it is just a lot rarer.
Quick match search no longer gets stuck in a state where it never finds a game.
The map vote timer keeps counting while waiting for the last vote, instead of freezing.
Chat stays responsive when a lot of people are online.
Match results are detected more reliably at the end of a game.
You can choose which three medals show next to your name.
The Discord link now works everywhere, even after an old invite expires.
Several launcher fixes and a batch of crash fixes.
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Fixed:
Medals:
Launcher: it now shows a loading screen while it checks for updates instead of a blank window, and a crash when bringing it back from the tray is fixed.
Website: the menu, the side drawer and the install button work again across the site.
Tournaments: a matchmaking search can no longer pull you out of a tournament game you are in the middle of.
Loading: opening Freeplay and your stats is faster, especially if you have played a lot of games.
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The co-op campaign now has its own statistics. You can see how far the community has got, which missions stop people, the fastest clear times and who set them, and your own record against everyone else. There is a page on the website too.
Chat now works properly on every screen it appears on, and typing no longer slows down when a lot of people are online.
Co-op campaign: you land in the chat as soon as you open it, you can talk while waiting for a mission to start, and player colours stay fixed to your slot. Fixed a crash on two of the Evil missions.
Quickmatch: a rematch now re-rolls factions and teams instead of repeating the first game, and party matching settings are respected again.
Replay search now finds a player across every replay, not just the recent ones.
Statistics show real army, map and player names instead of internal codes.
In-game chat commands like rem and reh now work on any keyboard layout.
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Custom Games is here: play the BFME1 Good and Evil campaigns co-op with a friend. Queue a mission from Play, Custom Games, beat it together to unlock the next one, and race other teams on the mission and full-campaign leaderboards.
Tournament games now use the arena's game settings, so command points, starting resources and ring heroes match what the arena is configured for. Organizers can also require a minimum number of ranked games and Discord membership to sign up.
Games with a caster or neutral host no longer run out of memory and crash during long matches.
While searching ranked you now see how much ELO you can win or lose at your current search range. Clicking a like or comment notification takes you straight to that replay, and your profile match list has the same filters as the replays tab.
Donators can pin a favorite replay to their profile.
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A new notifications bell at the top of the Arena lights up when someone replies to or likes your replay comments, when your next tournament match is ready, when an organizer messages you, and for friend requests.
The tournament Replays tab is now grouped by round with a filter to show one player's games, and replays now stay available even after a match result is reset. A replays view was also added to the public bracket page.
Tournament organizers can now require players to schedule their current-round match before jumping into other games. In double-elimination brackets, a knocked-down player no longer immediately faces the same opponent again.
The quickmatch invite list now shows available players first. Automatic win detection now works for games played in Russian, and patch downloads no longer get stuck on the last file.
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Tournament games with a neutral host now detect the winner automatically, so a series scores itself without manual reporting.
Double-elimination brackets now draw the losers bracket correctly, so it is clear who advances where.
You get a heads-up in your match chat when your opponent comes online, so games start with less waiting around.
Fixed an issue where keypresses could get dropped during a game, so unit and camera controls stay responsive.
The scheduling Available and Confirm checkboxes show their labels again.
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Tournament game results are detected more reliably. In games with a neutral host or caster, the match now scores for the real winner instead of occasionally crediting the loser. If a game ends without a clear result it reverts for a replay and the organizer sets the score.
Your installed add-ons, including the delay fix, are no longer removed when a tournament game launches.
New faction counter-pick format: after the map is shown you can see your opponent's faction and pick one to counter it. Organizers can choose this when setting up an event.
Tournament hosting is smoother. The start button now appears the moment both players are ready, and organizers can set the exact final score of a series.
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Tournament games with a neutral host now end and score reliably. When one side is fully defeated the other side wins right away, the result is recorded, the replay is saved, and everyone is taken out of the game, no more being left sitting in the lobby.
Co-organizers can now use the organizer controls they were already allowed to, like approving a start and managing matches.
Quickmatch matchmaking: you now only get matched with someone when both of your search ranges actually reach each other's rating, so you no longer end up against opponents far outside your range.
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Tournament starts: a start that can't happen no longer leaves a stuck "game in progress" with no game. The match stays ready, your START clicks are kept, and the card now tells you exactly why it didn't launch, like someone being offline or still finishing another game. Stuck "still in another game" states clear themselves.
Neutral hosts: a game with an approved neutral host never starts without them anymore, and the host now sees clear status while waiting for both players to ready up.
Draw votes: tournament games now have an in-game draw vote. If both sides agree, the game is voided with no score change and you simply replay it. Games that end without a clear winner also close properly now, so you are never left sitting in the game lobby.
Map first: in tournaments with the standard map-first order, the chosen map is revealed on the loading screen before you pick your faction.
Fair brackets: a match can no longer be auto-decided 0-0 by an old ready signal from someone who left days ago.
Scheduling: availability that has passed counts as not set again, and the availability grid now shows your own match by default, with filters to view any match or a single player. Organizers can read everyone's availability in the same grid.
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Tournament flow: with the standard map-first order you now pick your faction in the loading screen right after the map is revealed. Faction pick and ban phases give you 90 seconds instead of 40, and starting a game now waits up to 10 minutes for patch sync, so nobody gets timed out while still downloading.
Fair play: map votes only count from the players who are allowed to vote, a series no longer repeats maps unless the organizer allows it, decider rules apply only to the actual decider game, and a close finish can no longer be claimed by the wrong side.
Quality of life: you can volunteer to neutral-host a match as soon as the pairing exists, the spectate tab has a player search, the ready ping no longer tags the player who just readied, chats open at the newest message, you can pick your color in My Match when the organizer enables it, random colors now assign distinct colors, tournament replays show real player avatars, map preview images load reliably, and the mouse wheel scrolls the tournament page from anywhere.
Freeplay: room search also finds rooms by their host's name, and you can filter the room list by patch.
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Every tournament now has a Chat tab where the whole event can talk. Everyone can read along; the tournament's players and organizers can post.
Discord chats and voice now check that you have actually joined the BFME Arena Discord server. If you have not joined yet, you get the invite first, and the chat you clicked opens automatically once you are in.
Fixed the faction draft sometimes skipping one player's picks and starting the game with random factions. Fixed the faction picker showing up in tournaments where factions are assigned for you. Fixed organizers who also play in their own tournament not seeing the approve button when a round needs their approval. Fixed old Discord match channels piling up when a bracket is redone. Also fixed a rare crash loop when starting the Arena.
Tournament organizers can now choose whether the map is shown before or after faction picking. Also fixed tournament matches sometimes getting stuck as live when a game never actually started, and organizers got a button to clear a stuck game.
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You can now pick your faction in the My Match tab before readying up, in tournaments where the faction choice is yours. Your pick is applied automatically when the game launches, and you can change it between games of a series. Some tournaments may instead lock you to one faction for the whole event, chosen at your first ready-up.
Tournament Discord match chats are now open to everyone in the tournament, so you can follow any match live. Only the players of that match can type in it, and the server posts a message there whenever a game starts.
Fixed an issue where resetting a tournament bracket could leave teams wrongly eliminated.
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Tournaments: organizers can now reset or re-roll a bracket before any game is played, set the seeds by hand, and move players around the bracket until the first game starts. The tournament page shows which matches are live or ready to start right now, and your match and the sign-up list show who is online (and when they were last seen), with a button to message a player directly.
Every tournament now has a public bracket page you can share with anyone, and the link is posted to the tournament's Discord automatically.
Discord: each tournament gets its own role so the whole field can be pinged, plus ready-up and match-start notices, and reworked voice rooms (your match or your team's own room, and a separate room for casters).
Fixes: tournament matches with a neutral host now start correctly with the host included, quick match no longer gets stuck searching after a restart, and freeplay games now save their replay to your replay folder.
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Tournaments got a batch of improvements. When you generate a bracket you now see how many byes the field makes and how to reach a clean bracket. Organizers can bench or swap players before the bracket, and if someone drops out after it starts you can sub in a reserve or award the opponent the win right on the match. Big brackets are easier to move around, and every match gets its own private channel named after the players in it. The website tournaments page now matches all of this.
Friends-only invites work again, so you can invite a friend straight into a game.
Mods whose folder has spaces or a full path now launch correctly, and the download progress bar reports properly again.
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Replays can now be filtered by game length. Set a minimum and maximum number of minutes to only see games that fit.
Match voice chat is steadier. If a game room closes while people are still talking, the voice channel now stays open until everyone has left it.
Tournament screens got some polish. Round names show in full, the MY MATCH tab is easier to read, and clicking a player in the sign-up list now opens their profile for everyone.
On Discord, news and workshop posts now carry the full message, ban appeals moved to a one-topic-per-appeal forum, and partner communities are listed in the partner servers channel.
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Discord is now built into the Arena. Connect your Discord from your profile to get a voice channel for every quickmatch, freeplay room, and tournament, with one click to join as your Arena name. Linking also gives you your roles on the BFME Arena Discord automatically.
Tournaments got an overhaul. Invites now need to be accepted before you are added, organizers can manage participants more cleanly, group stage has a clearer match picker, and every tournament gets its own Discord space with match channels.
Quickmatch voice was redesigned with a cleaner mic button, and voice channels now open and close around your games on their own.
Fixes: arena thumbnails load reliably in the arena list, and the status banner remembers when you close it.
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Images load reliably again. Profile pictures, country flags, news images, and tournament banners no longer show up blank, and they now display at the correct size in the app, on the website, and on mobile.
The match-dodge penalty is fairer. Three dodge strikes now gives you a short matchmaking cooldown instead of locking you out. You can still log in and use everything else; you just cannot queue for a little while.
Tournaments got some polish. You can now click a player's name in the sign-ups, overview, or bracket to open their profile. Host rotation in a series is fairer to whoever is behind, and the settings an organizer picks now save reliably while setting up an event.
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Organizers can now let players schedule their matches. Set your availability for the week and the tournament finds times that work for everyone; players confirm a time, or the organizer picks one. Confirmed match times show on the bracket and in an upcoming-matches list.
Tournaments are now on the website: browse, sign up, and follow brackets from your browser. You still play from the Arena.
News page fixes on mobile: emoticons display correctly, the article order matches the portal, and articles can use a separate mobile image.
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Casting a tournament game is easier now: anyone can ask to join a live tournament match as a co-caster - no verified Twitch needed - and both players just accept. Verified streamers now join the same way too.
Double-elimination organizers can give the upper-bracket finalist a one-game head start in the grand final.
Organizers can also edit every tournament setting after creating a draft - fix a typo, swap maps, change the rules or format - right up until the bracket is generated.
In the News section the article reader has more room, and the news page on the website now fits properly on phones.
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Fixed an issue that could stop live game spectating from starting - watching a friend's live match works reliably again. The News section also got polish: articles now show their like and comment counts, brand-new articles are marked as unread, and comments stay pinned at the bottom of an open article, with a tidied side rail.
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Player-run tournaments have arrived. From the Tournaments tab you can create and join full events - single or double elimination, round robin, groups or Swiss, solo or team - with sign-ups, brackets, result reporting and a champion at the end. Organizers get per-round rules, map pools and vetoes, faction match-ups, seeding, co-organizers, substitutions and a reserve bench.
In the Replays tab, Hide Results now also hides rating and rank changes, so finished games are not spoiled before you watch them.
The launcher now clears stuck downloads when it starts.
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News: you can now like and comment on news posts - in Arena, on the website, and on mobile.
Mod News: a new section where mod authors post updates for their mods. Pinned-version posts show the changelog inline.
Replays: the arena filter now filters by arena correctly, and Hide Results now also hides the ELO change.
Arena: chat defaults to your current arena (toggle for the whole game's chat), scrolling the ranked game list works again, and the join screens got a cleaner look.
Freeplay: the in-progress game timer now resets correctly each game.
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News: a new News section is now in the app and on the website. Open it for the latest announcements and a look at what is coming next.
Play: the Play screen has a fresh look, with a new loading screen when you join an arena. You will also see previews of Tournament and Clan Wars, both coming soon.
Stability: fixed a freeze that could stop your clicks from working after joining a Quickmatch or Freeplay game.
Replays: you can now hide match results in the replay list so you do not get spoilers before watching.
Free For All: bigger Free For All games are now supported.
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Profile stats now show your full history
The TOTAL GAMES / WINS / LOSSES card on your profile was showing a truncated number for some accounts. Now reflects every valid game you have ever played. Most-played army also resolves properly across older games.
MY REPLAYS tab fixed
The MY REPLAYS list could come up empty in some cases. Fixed - it now lists your last 100 games reliably.
Download progress bar moves again
The bar would sit at 0% then jump to 100% on Portal updates, workshop patches, and Arena self-updates. Now ticks smoothly throughout.
Map vote stays clickable on 3v3 NM and FFA
A bug in the map selection screen could leave the carousel visible but unresponsive. Players sat through the full 45 second timer with no way to vote. Fixed - clicking always registers.
Spectate uses the room's chosen patch
When you spectate someone playing in a freeplay room set to a specific workshop patch, your client now syncs to that patch before launching the replay instead of falling back to the arena default.
Freeplay GAME IN PROGRESS banner no longer hides the LEAVE button
Visual fix. The banner was overlapping the LEAVE button. Repositioned.
Chat typing feels snappy
Removed the per-keystroke auto-expand work that was making longer messages feel laggy in every chat surface.
Smaller UI polish
FFA rework
• Pick which player counts (3 to 8) you are willing to play and the matchmaker pairs the biggest viable lobby for you. No more guessing what is live - you opt in to all the sizes you will accept.
• 5+ player FFA games actually load now instead of crashing.
• Your old per-count FFA standings are merged into one FFA ladder per arena, with your best score kept.
• FFA wins and losses are scored fairly - the winner no longer collects an inflated boost and the losers no longer take an outsized hit.
Shared NM ladders (BFME1)
• 3 versus 3 NM and 3 versus 3 share one ladder now. Same for 4v4. Your past games on either side count toward the same standings, so you only have one place to climb.
Chat
• Every chat surface (arena, in-room, /me messages) has a proper Send button.
• Shortcuts like :) :D <3 :wave: render as emotes when you send.
• Typing in chat is snappy again on long messages.
Matchmaking
• Random army / random color pick at the moment you queue, and your random preference is remembered as random - not the army you happened to get last time.
• Accepting / declining a match does not hang under busy weekend traffic anymore.
Server
• Memory stays in budget. No more random sluggishness that needed a daily restart.
• Replay pages stay fast even when scrapers are hammering them.
• Freeplay room list updates instantly when rooms open, close, or change.
• Game-end Elo refreshes faster.
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Live spectating — watch other players' games in progress.
Auto-updating LIVE badges
start or stop streaming. No more re-clicking profiles to refresh.
Sign in with Google or Discord
new /me hub on the website.
New /me hub on bfmeladder.com
in one place.
network connections.
register and you got penalised for declining.
just joined Arena.
Creating freeplay rooms works again.
Fixes the post-match-found error popup, plus various UI improvements.
Big drop in lag spikes and random disconnects. If you've been getting frozen-server moments lately, those should be gone or much shorter now.
Stability
Chat
Cosmetics for supporters
Settings
Web ladder
Replays
Ko-fi donations now automatically activate Tier-2 cosmetics on the matching account. Fixed a launcher crash on startup. Older changelog entries now group by date for cleaner reading.
Fixed a relay-server bug where reconnecting to an in-progress match could leave a stale slot occupant. Players reconnecting mid-game should resume cleanly now.
AIO has an Uninstall button in Settings. Library tiles group by type when 'Everything' filter is active. Replays 'My Unreported' tab now filters to last 7 days. Claim winner popup scrolls properly for 4v4 and 5v5 games. Joining freeplay rooms no longer requires being friends with the host. Plus a bunch of smaller tweaks.
If you signed up recently and the email confirmation link gave you a 404, that is now fixed. Please re-register if your previous attempt was destroyed - sorry about that.
Stripped some redundant sections off the public homepage to keep the focus on the launcher and What is Arena?.
Disabled accent buttons across all apps now dim cleanly instead of fading to near-white.
When a featured streamer goes live, you'll get a toast notification, see them on your home page's Featured streamers live card, and find them tagged in the socials rail. Featured streamers stay visible in the rail even when offline, so you always know who they are.
Many smaller fixes: live streams now in the right rail of the Social page, chat color-codes system messages by kind, faster page loads across Replays / Stats / Ladder, plus a fix for a brief window where avatars stopped rendering after a recent update.
Featured streamers list shows average viewer count. Suspended players can submit a ban appeal at the email-verification screen.
You can now edit and delete your own replay comments. Typing :emoji: in chat or comments shows a live preview before you send.
The Ladder page now has a SEASON rail showing snapshots of every past season's standings. The Current LIVE ladder header is always visible.
Stats tab now opens first, with medals and your last 5 ladder seasons ranked alongside your current rank.
Settings -> Account now has a VERIFY button that confirms you own your Twitch channel via Twitch's own login. Only verified streamers playing in arena show the LIVE badge in chat and on the Streams overview. Also fixes a quiet polling bug that was silently dropping live status for some streamers (especially channels with non-Latin names).
A regression was silently dropping end-of-match replay uploads for some players - the game wrote the file under one name and the launcher looked for another. Replays are picked up and uploaded as expected again.
When a match fails to start - acceptance timeout, mapvote stalled, or someone disconnected before the lobby - the players who didn't bail are now auto-requeued with priority instead of being dropped to the menu.
In a Quickmatch party with Play-Against-Each-Other on, the leader's 'Can host' toggles per member now actually drive the host pick (previously had no effect). The leader-picked relay also now applies as expected.
If the relay TCP connection drops mid-game, the game thread no longer freezes while reconnecting - reconnect happens in the background and P2P keeps flowing in the meantime. Combined with always sending packets on both the P2P and relay channels, asymmetric-NAT players stay connected through transient network blips.
A SIGN OUT button is now in Settings -> Account at the bottom of the page, easier to find.
On login, only the newest changelog entry is expanded. Older entries are one-line clickable headers - tap to expand the notes, tap again to collapse.
The 'filter by arena' dropdown in Arena chat now shows arena names (was rendering as invisible text on a dark background) and defaults to your current arena instead of ALL.
Submitting player feedback or a featured-streamer appeal no longer shows a red 'Couldn't submit' toast when the report has actually been saved.
Reworked DM inbox with per-conversation unread counts. Click a search result to open the chat directly.
Fixed the QUICK MATCH STARTING stuck-player bug, the alt-tab crash, and per-peer P2P liveness so players can join across different networks.
Set your country, favorite games, Discord handle, about-me, and currently-streaming game from Settings -> Account.
Choose which optional addons each arena auto-applies when you join, configurable under Settings -> Game.
Appeal to be featured from Settings -> Account. Featured channels show on the Streams overview and their live broadcasts get pushed into in-arena chat.
Previously broken. Now fires when a streamer goes live AND is in-game, with a 3-hour per-channel cooldown to keep chat clean.
Per-arena inactivity decay no longer disappears when the ladder recalculates or when the server restarts.
New Friends-only-invites toggle blocks game invites and party requests from non-friends. Sign Out button now available in Settings -> Account.
Full arena chrome refresh: cool-charcoal panels with sandy-tan accents, redesigned popups, ladder podium, settings cards, party panel, chat headers.